{"id":79,"date":"2012-08-30T21:29:28","date_gmt":"2012-08-30T20:29:28","guid":{"rendered":"http:\/\/eboreal.com\/devblog\/?p=79"},"modified":"2014-05-29T21:53:21","modified_gmt":"2014-05-29T20:53:21","slug":"premiere-etape-se-reformer-a-jmonkeyengine","status":"publish","type":"post","link":"https:\/\/eboreal.com\/devblog\/premiere-etape-se-reformer-a-jmonkeyengine\/","title":{"rendered":"Premi\u00e8re \u00e9tape se (re)former \u00e0 JMonkeyEngine"},"content":{"rendered":"<p>J&rsquo;avais d\u00e9j\u00e0 pas mal \u00e9tudi\u00e9 les tutoriels de JMonkeyEngine v1, mais il faut que je me remette \u00e0 jour avec la v3.<\/p>\n<p>Les tutoriels sont vraiment tr\u00e8s bien faits, on sent bien que JMonkeyEngine est fait pour d\u00e9velopper des jeux, tout est ax\u00e9 l\u00e0-dessus.<\/p>\n<div class='et-box et-shadow'>\n\t\t\t\t\t<div class='et-box-content'><div class='et-custom-list etlist-check'>\n\t\t\t<ul>\n<li>Hello SimpleApplication \u2013 Initializing a SimpleApplication<\/li>\n<li>Hello Node \u2013 Transforming Geometries and Nodes in the Scenegraph<\/li>\n<li>Hello Assets \u2013 Loading 3-D models, scenes, and other assets.<\/li>\n<li>Hello Loop \u2013 Triggering actions in the update loop<\/li>\n<li>Hello Input \u2013 Responding to keyboard and mouse input<\/li>\n<li>Hello Material \u2013 Setting Materials, Textures, Transparency<\/li>\n<li>Hello Animation \u2013 Controlling animated models<\/li>\n<li>Hello Picking \u2013 Shooting, pressing buttons, selecting, picking up items<\/li>\n<li>Hello Collision \u2013 Making walls and floors solid<\/li>\n<li>Hello Terrain \u2013 Creating hilly landscapes with textures<\/li>\n<li>Hello Audio \u2013 Accompanying places and actions with 3D sound<\/li>\n<li>Hello Effects \u2013 Creating particle effects such as fire, explosions, spells.<\/li>\n<li>Hello Physics \u2013 Bouncing balls and falling bricks<\/li>\n<\/ul>\n<p><strong> <\/strong>\n\t\t<\/div><\/div><\/div>\n<p>J&rsquo;ai charg\u00e9 le mod\u00e8le de bateau dans JME3 :<\/p>\n<p><a href=\"https:\/\/eboreal.com\/devblog\/wp-content\/uploads\/2012\/08\/Capture-d\u2019e\u0301cran-2012-08-30-a\u0300-22.27.37.png\" data-rel=\"lightbox-gallery-VgORoKtN\" data-rl_title=\"\" data-rl_caption=\"\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-80\" title=\"\" src=\"https:\/\/eboreal.com\/devblog\/wp-content\/uploads\/2012\/08\/Capture-d\u2019e\u0301cran-2012-08-30-a\u0300-22.27.37.png\" alt=\"\" width=\"1083\" height=\"745\" srcset=\"https:\/\/eboreal.com\/devblog\/wp-content\/uploads\/2012\/08\/Capture-d\u2019e\u0301cran-2012-08-30-a\u0300-22.27.37.png 1083w, https:\/\/eboreal.com\/devblog\/wp-content\/uploads\/2012\/08\/Capture-d\u2019e\u0301cran-2012-08-30-a\u0300-22.27.37-300x206.png 300w, https:\/\/eboreal.com\/devblog\/wp-content\/uploads\/2012\/08\/Capture-d\u2019e\u0301cran-2012-08-30-a\u0300-22.27.37-768x528.png 768w, https:\/\/eboreal.com\/devblog\/wp-content\/uploads\/2012\/08\/Capture-d\u2019e\u0301cran-2012-08-30-a\u0300-22.27.37-1024x704.png 1024w, https:\/\/eboreal.com\/devblog\/wp-content\/uploads\/2012\/08\/Capture-d\u2019e\u0301cran-2012-08-30-a\u0300-22.27.37-1080x743.png 1080w\" sizes=\"(max-width: 1083px) 100vw, 1083px\" \/><\/a><\/p>\n<p>bon ce n&rsquo;est qu&rsquo;un d\u00e9but.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>J&rsquo;avais d\u00e9j\u00e0 pas mal \u00e9tudi\u00e9 les tutoriels de JMonkeyEngine v1, mais il faut que je me remette \u00e0 jour avec la v3. Les tutoriels sont vraiment tr\u00e8s bien faits, on sent bien que JMonkeyEngine est fait pour d\u00e9velopper des jeux, tout est ax\u00e9 l\u00e0-dessus. J&rsquo;ai charg\u00e9 le mod\u00e8le de bateau dans JME3 : bon ce [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_et_pb_use_builder":"","_et_pb_old_content":"","_et_gb_content_width":"","footnotes":""},"categories":[4,13],"tags":[],"class_list":["post-79","post","type-post","status-publish","format-standard","hentry","category-blog","category-sail-boat-sim-race","et-doesnt-have-format-content","et_post_format-et-post-format-standard"],"_links":{"self":[{"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/posts\/79","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/comments?post=79"}],"version-history":[{"count":6,"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/posts\/79\/revisions"}],"predecessor-version":[{"id":447,"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/posts\/79\/revisions\/447"}],"wp:attachment":[{"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/media?parent=79"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/categories?post=79"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/eboreal.com\/devblog\/wp-json\/wp\/v2\/tags?post=79"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}